The use of computer games in schools has received much attention in the last few years, and stirred up some controversy. However, games have been a part of learning for a long time, and there is much interesting research to support this. Some time ago I attempted a survey of the use of computer games in education for my third year BEd module on cross curricular uses of ICT.
From learning through play, to the loose movement of ‘Games Based Learning’ and ‘Gamification’, as well as recent insights fron Neuroeducational research, this lecture seeks to give an overview of the current state of learning from games…
The slides from this lecture with associated hyperlinks and references:
Learning from games
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Image: (CC BY NC SA) Steve Berry
Thanks for sharing this, a great overview of game learning at Primary level. I’m hoping to study games and learning as part of my PGCE starting in September after a very successful year teaching ICT with Scratch and (even more successfully with) Minecraft.
As a future teacher I’d love to gameify my classroom environment, the independent learning and reduced need for whole class teaching sounds incredible, and while I know that Minecraft offers huge involvement benefits I’m now wondering how to enable them to seek their own problems and solutions in the game world.
The distinction you draw between game-based and game-centred was also new to me, I’d not teased the two apart before now but using the Minecraft world as a hook for writing, maths, science etc. is a very exciting thought too.
Thanks again
Fascinating research. This has given me a clear insight into gaming and how it fits with education. Thank you.
Thanks Dannie.